Post-Production Breakdown
Marvel's Spider-man was already my favourite Photo Mode on PS4 due to its vast array of creative options. For this PS5 release it only got better adding totally customizable lighting set-ups. One more reason to keep my editing to a minimum as usual. As for GHOST IN THE SHELL from my Ghost of Tsushima gallery, PETER DARKER required a combination of two different shots, though this time it all came much easier thanks to the Photo Mode costume switching feature. MILES APART had me shifting the snoflake a bit to the left, in order to achieve a more pleasing distancing from Miles. The remanining edited shot were mainly about contrast/vibrance and perspective correction, as the game's superb rendering seems to struggle to produce perfect perpendicular lines, so I had to give it a little hand when buildings were around.
No Post-Production (ingame Photo Mode only): HOMECOMING, A FOR ANOTHER SPIDER-MAN, WEBMASTER, MIRROR'S EDGE, COLORED CLOTHES, KNOT PURSUIT, RHINOPLASTY, UP, CANDY RUSH, DISTRACTION HERO, SPIDER-BAT, ANGRY AT BIRD, PUNK IS WEB, MILES SQUARE, RAINING CATS AND BUGS, TRUE COLORS
Minor Post-Production: URBAN PICTIONARY (vibrance adjustment), YOU WA SHOCK (contrast adjustment), HAPPY FEET (reflection glitch fix), MASKS AND STRIPES (perspective correction, local contrast adjustment), PLANE MODE (perspective correction), DAY OFF (perspective correction), WHIRLED SLIDE WEB (local brightness/vibrance adjustment), MILES APART (composition optimization)
Full Post-production: PETER DARKER (two shots combined)