Shadow of the Colossus - Vertical Gaming Photography

Production Notes

Maybe the hardest gallery I have ever made. I got inspiration from movie posters, romantic paintings, japanese illustrations, war photography, Giorgio De Chirico's distinctive art style, concept arts, graphic novels and metal prints. I shot hundreds of images, often redoing the same one dozens of times before either nailing it or finding the courage to trash it all. However, you won't find all of the colossi here, neither an exhaustive reportage on the Forbidden Land geography. Only 12 shots. Because in these 12 shots alone I can sharply recognize my beloved game, its imagery, highlights, drama and vertigo. Or at least how all of that resonated with me in years, since its first PS2 release shocked me in 2005. Shadow of the Colossus is a contemporary ancient myth to me. It was made (and remade) recently, but echoes the eternity.

Post-Production Breakdown

As always on Vertical Gaming Photography, post-production for this gallery was very limited: I adjusted the contrast of three shots by a few points and corrected the perspective of another one by a handful of pixels. Details below.

No Post-Production (ingame Photo Mode only): WANDERERS, TIDAL WAVE, SWORDWAY TO HEAVEN, HAMMER TO FALL, SUSPENDED BRIDGE, PARTNERS IN CRIME, SIX FEET OVER, BROKEN

Minor Post-Production: WAR OF THE HORSES (contrast adjustment), THE SKYWARD SWORD (contrast adjustment), NOT ALONE IN THE DARK (contrast adjustment), BENT SUPPORT (perspective adjustment)

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