Post-Production Breakdown
Ghost of Tsushima has a rich and innovative Photo Mode, allowing background animated pictures, incredible zoom, time and climate control, wind intensity and direction. Surprisingly though, contrast regulation came only with 1.1 Update and common features like vignetting and saturation adjustment are not present. So, glitch fixes aside, some minor post production occurred to add vignette and add some points in contrast or saturation. GHOST IN THE SHELL is the only shot that underwent significant editing, as a samurai/ghost double portrait necessarily required to combine 2 symmetrical shots. I also chose to horizontally flip the image in order to keep the wielding arm on the right to balance the samurai helm shape that I wanted on the left
No Post-Production (ingame Photo Mode only): SLEEPER HIT, MARSH ATTACK, MAN OF STEEL, SWORDSLINGERS, CUT SCENE, DEATH FROM ABOVE, STROKE ON THE WATER, RUNNING RONIN, PINK IN JAPAN, LEFT BEHIND, THE DARK KNIGHT RISES, ONE MUST FALL, FIELD LULLABY, JOURNEY TO THE EAST, TANGLED, NATURE IS TEMPLE, BAMBOO CURTAIN, TRESPASSER AWAY, SILVER LININGS, NIGHT TEARER, STAIRWAY FROM HEAVEN, ROOTLESS , WORKSHEATH, ONIMUSHA, MOONSTALKER
Minor Post-Production: NOCTURNALS (vignette), KILLSTREAK (saturation adjustment), LEAVES DEAD (shadow glitch fix), VAGRANT, (grass blade removal), PETAL GEAR (vignette)
Full Post-production: GHOST IN THE SHELL (two shots, horizontal flip)