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Cristiano Bonora is a Virtual Photographer (or Screenshot Artist) based in Milan, Italy. He uses Photo Modes (in-game virtual camera tools) to make conceptually and aesthetically relevant galleries of videogame pictures. His Virtual Photography isn't about screenshotting games for promotional purpose; he uses a blend of photography and pictorial language to achieve images that can stand as art of their own. He is the author of “Virtual Photography – A Manifesto”, an artist's statement on the nature and scope of Virtual Photography. Since 2018, his printed works have been on display in Milan and Rome in collaboration with various game publishers and Neoludica, the main digital art promotion entity in Italy. He was featured on both national and international mainstream press sites and magazines, like Touring Club and Deutsche Welle. He is quoted on deadendthrills.com by Duncan Harris, the industry's screen and video capture veteran.

Main Exhibitions: 2018, 2019, 2020 Milan GamesWeek (Milan), Neoludica - Mostra del Decennale (2018 - Daverio, VA), 2019 Rome Videogame Lab (Cinecittà, Rome), ComicSponde (2021 - Laveno, VA), Màma Olbia (2022 - Olbia), Casalino Sky Park (2022 - Roma)

Critical Recognition: Official Sony God of War Photo Contest Winner in 2018 with the shot Fired Away; included in 'Artisti digitalisti e game artist italiani. Primo catalogo', (Italian and English edition - 2019, TriRari)

Live Gallery Launch Events (Italian): The Last of us Part II, Ghost of Tsushima, Demon's Souls, Marvel's Spider-man

Commissioned Jobs: email me

Copyright: All game trademarks and assets belong to their owners. All shots belong to me. Please do not use without credit AND permission.


What is Virtual Photography?

VP (also known as In-game photography, screenshot art, screenshot photography and gaming photography) is photography of and within the virtual worlds of videogames using a virtual camera software. For further details, please refer to the Manifesto.

Do you edit your shots?

Mostly I don't. When I do, it's image optimization, not manipulation. This includes but is not limited to: brightness and contrast correction, small graphical glitches removal, color balance and saturation adjustment. Generally, what you see is what I get from a console game Photo Mode. I respect screenshot artists working on high-end PCs and/or heavily editing their work, but I like people to know my shots come straight from the same games they can play in their living rooms. Their surprise at finding out this is one of the joys of doing what I do.

Why *Vertical* Gaming Photography?

Because most of my shots are in portrait orientation. The landscape (horizontal) orientation depicts a scene, whereas vertical photography makes a firm statement on it. I want my photography to comprehend, glorify and even discuss virtuality, not only observe it, and the portrait orientation just better fits the task.

What do you offer?

The publishers and the press usually ask me for ingame photo galleries, social media content, fine art prints for events and interior decoration.

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